Building a clearer, more engaging product experience for a movement-based corporate wellbeing platform.

UPNDO is a corporate wellbeing platform that connects physical activity, employee engagement, and social impact.
The product already had a lot to offer. Users could track their activity, join challenges, support causes, and interact with their organization. But as I looked through the existing experience, I found that some of these features felt disconnected, making parts of the product harder to understand and navigate than they needed to be.
I focused on identifying where users were experiencing unnecessary friction and finding ways to make the overall experience clearer and more engaging. I also wanted to create a stronger foundation for the social and community features that were being planned for the product.I approached the redesign around three main goals:
Reduce friction
Make it easier for users to get into the product and complete the actions that matter most.
Increase clarity
Create a clearer hierarchy so users can quickly understand where they are, what they are seeing, and what they can do next.
Strengthen engagement
Make movement, community participation, and real world impact feel more visible and rewarding.
Before redesigning the product, I spent time going through the existing app and looking at how the different parts of the experience worked together.
I mapped recurring usability and visual patterns across the main user journey to understand where things were working well and where users might run into friction.
The goal wasn’t just to make the interface look more modern. I wanted to understand where the experience could feel confusing, overwhelming, or unclear, especially when users were trying to figure out what to do next.
Too many steps before users reached the core experience.
Too many competing elements and similar visual treatments.
Users weren't always sure what to look at or do next.
The product had strong social and impact mechanics, but they weren't always surfaced at the right moment.
The existing onboarding included a Welcome screen, a UPNDO Pledge step, and 12 introductory screens explaining different parts of the product.
Each screen had useful information, but there was a lot of it. Users had to go through several steps before they could actually start using the app, which made the first experience feel longer and more demanding than it needed to be.
I also noticed some visual inconsistencies along the way, including content being partially cropped at the top of certain screens.

The onboarding communicated a lot of information, but required users to consume it before they had experienced the product itself.
The question wasn't whether the information was useful.
It was when the user needed to learn it.
Instead of asking users to understand the entire product upfront, I proposed separating value proposition from product education.
I simplified the onboarding into a small number of screens built around three ideas:
Move -> Connect -> Create Impact
Rather than asking users to read through a long series of introductory screens, the new experience gives them just enough context to get started. The goal was to let users understand how UPNDO works by using the product, instead of explaining everything upfront.
This also meant simplifying the structure of the onboarding and using more intuitive UI patterns to make the experience easier to follow.

Don't make users learn the product before they can experience its value.
The Home screen is one of the most important parts of UPNDO. It brings together activity, progress, impact, and engagement, but in the existing experience, these elements competed for attention.

Multiple cards, progress elements, and metrics had similar visual weight, making it difficult to quickly understand:
• Where am I?
• What have I accomplished?
• What should I do next?
• What impact am I creating?
UPNDO also had a community feed where users could see their colleagues’ posts, activities, and achievements, but it lived on a separate page.
This created a disconnect between two important parts of the experience:
My activity -> My community
Users had to intentionally navigate away from Home to see what others were doing, making the community experience feel separate from their everyday activity.
I saw an opportunity to make Home clearer, more intentional, and more connected to the community.
First, I reorganized the experience around a clearer daily hierarchy:
Where am I? -> What have I accomplished? -> What can I do next?
Then, instead of treating the community as a separate destination, I integrated the existing feed directly into Home.
This allowed Home to evolve from a dashboard focused primarily on individual metrics into a space where users could also discover what was happening around them and feel more connected to their community.



The redesigned Home brings personal progress and community activity together in one place:
• Activity and progress
• Colleagues’ posts
• Achievements and milestones
• Challenges and participation
• Community impact
The new hierarchy makes the most important information and actions easier to find, while making the relationship between movement, progress, and impact more visible throughout the experience.
Home is no longer just a place to check personal metrics. It also gives users a clearer view of what is happening in their community and how their own activity contributes to something bigger.
The feed is no longer something users have to seek out.
Before: “I want to see what the community is doing.” → Navigate to the Feed.
After: “I'm checking my progress.” → Discover the community naturally.
This creates a stronger loop: Check in -> Discover -> Get inspired -> Take action -> Share
The Leaderboard already had a strong gamification foundation.
The podium treatment gave the experience a sense of competition, but there were opportunities to make the ranking more meaningful.

One opportunity I identified was the amount of screen real estate dedicated to certain elements of the leaderboard and filters.
The result was that less space was available for the part of the experience users were actually there to explore:
The people, rankings and activity happening around them.
Rather than simply reducing the amount of content, I looked at how the available space could be used more effectively. There was an opportunity to:
• Show more people in the ranking
• Give users more visibility into their colleagues’ activity
• Surface more useful ranking information
• Add more social and engaging elements
The goal was to make the leaderboard feel less like a static scoreboard and more like a dynamic social space where users could see what others were doing and feel motivated to take part.

The redesign makes better use of the available space, giving more room to showcase colleagues, rankings, and social interactions.
I also explored how the leaderboard could make competition feel more actionable.Instead of simply telling users:
“You’re #12”
the experience gives them a clear and achievable next step:
“Move for just 5 more minutes to pass João Castro!”
Rather than focusing on the distant goal of “Become #1,” users can focus on something that feels much more immediate: beating the person just ahead of them.
This turns the leaderboard from a simple scoreboard into a more active part of the experience, giving users a reason to discover, compare, and take action.
The donation experience connects an activity metric to something users can actually see and understand. Instead of movement feeling like just another number, users can see how their activity contributes to a real world outcome.
That connection is an important part of what makes UPNDO different.

During the audit, I identified opportunities around:
• CTA visibility
• Information hierarchy
• Favorite interactions
• Visual affordance
• Card consistency
• Supporting metadata.
The donation experience should answer three questions immediately:
• What is this cause?
• What impact can I make?
• What should I do next?
The redesign prioritizes:
Cause -> Impact -> Progress -> Action
This makes the path from discovering a cause to taking action more direct.